edu.cornell.lassp.houle.RngPack
Class RandomShuffle
java.lang.Object
|
+--cern.colt.PersistentObject
|
+--edu.cornell.lassp.houle.RngPack.RandomElement
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+--edu.cornell.lassp.houle.RngPack.RandomShuffle
- All Implemented Interfaces:
- Cloneable, Serializable
- public class RandomShuffle
- extends RandomElement
RandomShuffle uses one random number generator to shuffle the numbers
produced by another to obliterate sequential correlations.
To initialize a RandomShuffle, pass it two RandomElements. The
first RandomElement is used to generate a table of random numbers
and the second is used to choose one from the table. An example of
usage is,
RandomElement markov=new RandomShuffle(new Ranecu(),new Ranmar(),32)
which would generate a deck of 32 numbers from RANECU and
use RANMAR to choose from the deck.
References:
- F. James; Comp. Phys. Comm. 60 (1990) p 329-344
- D. Knuth; The Art of Computer Programming vol. 2, sec 3.2.2
Source code is available.
- See Also:
- Serialized Form
Method Summary |
Object |
clone()
Returns a copy of the receiver. |
double |
raw()
The generator. |
RandomShuffle
public RandomShuffle(RandomElement ga,
RandomElement gb,
int ds)
- Parameters:
ga
- generator to fill shuffle deckgb
- geberator to choose from shuffle deckds
- the size of the shuffle deck
clone
public Object clone()
- Returns a copy of the receiver.
- Overrides:
clone
in class PersistentObject
- Returns:
- a copy of the receiver.
raw
public double raw()
- The generator.
- Overrides:
raw
in class RandomElement
- See Also:
RandomElement.raw()
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