cern.colt.matrix
Class ObjectFactory3D
java.lang.Object
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+--cern.colt.PersistentObject
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+--cern.colt.matrix.ObjectFactory3D
- All Implemented Interfaces:
- Cloneable, Serializable
- public class ObjectFactory3D
- extends PersistentObject
Factory for convenient construction of 3-d matrices holding Object cells.
Use idioms like ObjectFactory3D.dense.make(4,4,4) to construct dense matrices,
ObjectFactory3D.sparse.make(4,4,4) to construct sparse matrices.
If the factory is used frequently it might be useful to streamline the notation.
For example by aliasing:
ObjectFactory3D F = ObjectFactory3D.dense;
F.make(4,4,4);
...
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- See Also:
- Serialized Form
Method Summary |
ObjectMatrix3D |
make(int slices,
int rows,
int columns)
Constructs a matrix with the given shape, each cell initialized with zero. |
ObjectMatrix3D |
make(int slices,
int rows,
int columns,
Object initialValue)
Constructs a matrix with the given shape, each cell initialized with the given value. |
ObjectMatrix3D |
make(Object[][][] values)
Constructs a matrix with the given cell values. |
dense
public static final ObjectFactory3D dense
- A factory producing dense matrices.
sparse
public static final ObjectFactory3D sparse
- A factory producing sparse matrices.
make
public ObjectMatrix3D make(Object[][][] values)
- Constructs a matrix with the given cell values.
values is required to have the form values[slice][row][column]
and have exactly the same number of slices, rows and columns as the receiver.
The values are copied. So subsequent changes in values are not reflected in the matrix, and vice-versa.
- Parameters:
values
- the values to be filled into the cells.- Returns:
- this (for convenience only).
- Throws:
IllegalArgumentException
- if values.length != slices() || for any 0 <= slice < slices(): values[slice].length != rows().IllegalArgumentException
- if for any 0 <= column < columns(): values[slice][row].length != columns().
make
public ObjectMatrix3D make(int slices,
int rows,
int columns)
- Constructs a matrix with the given shape, each cell initialized with zero.
make
public ObjectMatrix3D make(int slices,
int rows,
int columns,
Object initialValue)
- Constructs a matrix with the given shape, each cell initialized with the given value.
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